This means non-promoted non-fliers get 7 movement (5+2) and promoted non-flying units get 3-4 extra movement (giving them 9 for foot and 12 for cavalry). If the player activates the Dragon Vein, all ground units (including the enemy) will gain extra movement based on half of their original movement.This is due to its Dragon Vein, which adds and reduces movement: The highest priority on this map is how the player wishes to progress. Anti-beast equipment also works well here, along with anyone with Beastbane. Camilla can be useful as well, but must be handled carefully (and possibly paired up with another unit) to ensure that she doesn't get defeated by a Kinshi Knight. They do face some difficulties hitting the Bowbreaker Kinshi Knights that are present on Lunatic mode, but can do massive damage when they manage to land a successful hit. There are plenty of other weapons being used into play, as some of the Falcon Knights carry Bolt Naginatas and Oni Chieftains coming with a variety of clubs.īringing along bow users will serve you well in this chapter, as they will be able to casually tear right through Falcon Knights. First off, even though most of the units have relatively low stats, the Falcon Knights have significantly higher stats than most of the enemies on the map, and will most likely be able to double some of your units. This can be a relatively hard chapter, even harder then the previous two chapters combined. However, using him as a dread fighter is also good.Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. This strategy isn't so great in Revelations due to Odin joining at such a late chapter, meaning it's harder to make him good with swords, as having E rank sword proficiency at chapter 17 isn't all that good.Įdit: Odin is actually fine being a swordmaster in revelations, you just have to either use the boo camp DLC or scout for challenges. How's that? The one drawback to this is that Odin become very reliant on critical hits to win, as the killing edge without the crit doesn't boast very much Mt. You can also pass down some of that to Ophelia so mine has about 40% crit rate. Pair that with some other skills like Astra (Vantage if you want it) and you've got a unit with an insanely high crit rate (average of about 60% on campaign, online varies more) and some pretty decent speed. BAM, now you've got a unit with a naturally high skill cap, a class that has a high crit rate, a weapon with a high crit rate AND does extra damage on crits, as well as a personal skill that increases your crit rate. Purchase 2 Killing Edges from the armory and forge them into a Killing Edge+1, remembering to rename it to be at least 12 characters long for the personal skill bonus. Give him the Mozu treatment, spoonfeed him kills until he reaches weapon rank C. If you can get him to be a samurai about chapter 12, you should be good. But in Conquest, the most optimal thing to do is to use a heart seal on him ASAP (Mozu takes priority though). In Revelations, swordmaster is not recommended, as you get him at such a late stage in the game. First of all, this was a strategy that was sourced from many recommendations, such as friends, internet and personal experience, but Odin will work best as a swordmaster, at least in Conquest.
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